

Same for the windows, to switch between different types of windows. The walls have the same size and pivot so that I can easily change between them. Looking at the concept, I decided having different sets of walls with beams would be the best and quickest option for me, since I had to build a lot of houses I didn't want to work with singular pieces of wall. First of all, I started modeling the different pieces.

I was stuck in this step for quite some time, especially in the texturing, since I had to create all the textures and materials for it. And I already saw how I could work with a lot of modular assets, building shaders in Unreal, as well as trim sheets and tileable materials with Substance 3D Designer, so I was just really excited to start working on it!Īfter planning, I started working on the houses. I found this concept that I really loved as it reminded me of a Ghibli movie. And I think that was an important step that helped me resolve a lot of future possible problems in other projects.Īfter this, I felt like I was finally ready for a bigger stylized project, where I put all my skills and knowledge into it. It for sure does help a lot, especially in the beginning, to have a smaller scope using those free resources, to learn about composition, lighting, and just in general building up a scene. I only started learning Unreal Engine this year, making various projects using Megascans and/or other asset packs I find online, and even if I enjoy creating realistic environments, I feel like I have the most fun with stylized-looking ones.
